Restructured linux to match Windows

This commit is contained in:
Eric Ratliff
2026-01-24 12:39:32 -06:00
parent b1593a4f87
commit fd9c573131
30 changed files with 3120 additions and 1746 deletions

View File

@@ -0,0 +1,74 @@
package robot.hardware;
import robot.subsystems.Drive;
// Uncomment when deploying to robot:
// import com.qualcomm.robotcore.hardware.DcMotor;
// import com.qualcomm.robotcore.hardware.HardwareMap;
// import com.qualcomm.robotcore.hardware.IMU;
// import org.firstinspires.ftc.robotcore.external.navigation.AngleUnit;
/**
* Mecanum drive hardware implementation.
* Implements Drive.Hardware interface.
*
* DEPLOYMENT NOTE:
* Uncomment FTC imports and implementation when ready to deploy.
* Keep commented during development/testing on PC.
*/
public class MecanumDrive implements Drive.Hardware {
// Uncomment when deploying:
// private final DcMotor frontLeft;
// private final DcMotor frontRight;
// private final DcMotor backLeft;
// private final DcMotor backRight;
// private final IMU imu;
public MecanumDrive(/* HardwareMap hardwareMap */) {
// Uncomment when deploying:
// frontLeft = hardwareMap.get(DcMotor.class, "frontLeft");
// frontRight = hardwareMap.get(DcMotor.class, "frontRight");
// backLeft = hardwareMap.get(DcMotor.class, "backLeft");
// backRight = hardwareMap.get(DcMotor.class, "backRight");
// imu = hardwareMap.get(IMU.class, "imu");
//
// // Configure motors
// frontLeft.setZeroPowerBehavior(DcMotor.ZeroPowerBehavior.BRAKE);
// frontRight.setZeroPowerBehavior(DcMotor.ZeroPowerBehavior.BRAKE);
// backLeft.setZeroPowerBehavior(DcMotor.ZeroPowerBehavior.BRAKE);
// backRight.setZeroPowerBehavior(DcMotor.ZeroPowerBehavior.BRAKE);
}
@Override
public double getHeading() {
// Stub for testing - returns 0
return 0.0;
// Uncomment when deploying:
// return imu.getRobotYawPitchRollAngles().getYaw(AngleUnit.RADIANS);
}
@Override
public void setPowers(double forward, double strafe, double rotate) {
// Stub for testing - does nothing
// Uncomment when deploying:
// // Mecanum drive kinematics
// double frontLeftPower = forward + strafe + rotate;
// double frontRightPower = forward - strafe - rotate;
// double backLeftPower = forward - strafe + rotate;
// double backRightPower = forward + strafe - rotate;
//
// // Normalize powers
// double maxPower = Math.max(1.0, Math.max(
// Math.max(Math.abs(frontLeftPower), Math.abs(frontRightPower)),
// Math.max(Math.abs(backLeftPower), Math.abs(backRightPower))
// ));
//
// frontLeft.setPower(frontLeftPower / maxPower);
// frontRight.setPower(frontRightPower / maxPower);
// backLeft.setPower(backLeftPower / maxPower);
// backRight.setPower(backRightPower / maxPower);
}
}